Rating: ★★★☆☆ (3/5)
*I received a copy via the publisher via Edelweiss in return for an honest review. This in no way affected my opinion of the book.*
A teen game developer finds herself facing an online troll after her Black Panther-inspired game reaches mainstream media and is labelled as exclusionary when a young Black boy is murdered over an online dispute. No one knows that Kiera Johnson, an honours student, runs the secret multiplayer online role-playing card game, SLAY. So when her game’s existence is thrown out into the open, she must save her game while also protecting the safe community she has created for Black gamers.
SLAY comes to life when Kiera Johnson’s experiences of being a Black gamer means she is ostracised and faces continuously racist abuse. SLAY becomes her refuge where she can put aside her fears about college and whether her future with her boyfriend is the one and, simply put, slays in her self-made game environment. I loved the gameplay detail a lot. For some, it can feel overwhelming, but I loved the detail Morris put into bringing SLAY to life! The gaming culture is one of the book’s strongest point.
When word of SLAY leaks to the media, Kiera is devastated to see what was a safe space for so many people suddenly branded and portrayed in a negative light, this book is a discussion of the importance of space spaces, and they have the right to exist without being labelled racist.
In my opinion, the book struggles to make me feel like Kiera developed this game. I thought we’d get a better explanation to how she manages to run SLAY, a VR MMORPG, but we get so little that it made the reading experience disappointing. SLAY is Kiera’s baby, but to maintain a game like SLAY for years with no one in your family realising and only having two people moderating a game with 500k users doesn’t make sense. I would’ve loved to have seen Kiera actively working on SLAY rather than pushing it to the side and with little to show of her skill in game development. Also, the ending was rather disappointing as well, and a lot is glossed over, and not developed. So it’s a shame the side characters weren’t as impressive as they had the potential to be better. Kiera deserves better friends after everything she’s been through.
Overall, despite my own shortcomings with SLAY, Morris’s debut is a sweet love letter to Black gamer girls. SLAY is born out of Kiera’s wish to promote Black culture from across the diverse diaspora. Collectable battle cards are grounded in Black culture, each with a deep meaning and can kick ass on the digital playing field. SLAY was a good read, and I’ll happily check out anything else Morris will release in the future.
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